Creative work often costs more than a monthly subscription suggests. Compute units shape the real budget because each model, revision, and finished asset can use resources at a different rate. This guide explains how that system affects image generation, video, and daily creation.
Krea is a browser-based creative suite led by co-founder and CEO Víctor Perez. It offers more than 64 image, video, and 3D models, plus a real-time canvas, enhancement features, LoRA training, and 3D tools. Its image-video workflow serves designers, marketers, and independent creators.
The Free plan includes 100 compute units each day and does not need a credit card. That makes it useful for testing, but less dependable for steady monthly production. Public pricing was checked on August 10, 2026. With more than 30 million users across 191 countries, the platform has broad appeal.
The key question is not only what a plan costs, but how much approved content it helps you create. Model choice, rejected results, revisions, video length, and finishing tools can all change the final cost.
Key Takeaways
- Daily limits matter alongside subscription pricing.
- The Free plan supports testing without a credit card.
- More than 64 models support varied creative workflows.
- Revisions and rejected results can raise production costs.
- Real-time canvas tools help speed up visual creation.
What Are krea ai compute units?
Compute units are a shared usage currency for creative work. They help measure activity across image generation, video, editing, enhancement, and training. A plan gives you an allowance, not a guaranteed number of finished images.
Each operation draws from that balance at a different rate. A quick Krea 2 Turbo render may cost less than a detailed Krea 2 Large result. In testing, one Large image used about 15 credits. Resolution, model quality, prompt changes, and repeated attempts can also affect the charge.
How Compute Units Power Krea’s Creative Tools
The same pool can support a real-time canvas, image models, editing, upscaling, and workflow tools. It may also cover LoRA training, 3D work, or other advanced features, depending on the plan tier.
- Free users get full access to real-time models.
- Some video, enhancement, and training features remain limited.
- More detailed creation tasks usually use more credits.
Why Image, Video, and Enhancement Costs Differ
Duration, style, output quality, and tool complexity change the charge. This system gives users flexible access, but daily or monthly limits still shape each workflow.
Krea AI Pricing Plans at a Glance
Choosing the right tier depends on output volume, access needs, and workflow complexity. The Free option suits quick testing, while paid plans support steady image and video production.
Free Plan for Testing Real-Time Creation
The Free plan costs $0 and gives users 100 units each day. It offers a simple way to test the image generator, real-time creation, and selected models without a subscription.
Basic and Pro Plans for Image and Video Work
Basic costs $9 monthly or $63 annually, with 5,000 monthly units. It adds commercial access, selected video models, and LoRA training for up to 50 images. Pro costs $35 per month or $252 yearly and includes 20,000 units, all video models, Nodes, Apps, and the Nodes Agent. It is a strong choice for designers with regular production needs.
Max, Business, and Enterprise Plans for Higher Usage
Max costs $105 monthly or $756 annually, with 60,000 units, relaxed generations, and up to 2,000 LoRA files. Business costs $200 monthly or $1,920 yearly, supports 50 seats, and allows training with up to 20,000 images. Enterprise pricing, controls, and allowances are tailored to each organization.
| Plan | Price | Monthly allowance | Best fit |
|---|---|---|---|
| Free | $0 | 100 daily units | Testing |
| Basic | $9 monthly; $63 annual | 5,000 units | Image-first creators |
| Pro | $35 monthly; $252 annual | 20,000 units | Regular image and video work |
| Max | $105 monthly; $756 annual | 60,000 units | Heavy solo production |
| Business or Enterprise | $200 monthly; custom | 80,000 or tailored | Teams and organizations |
How Much Compute Does Image Generation Use?
Output quality and model choice can change the balance quickly. These hands-on results show why a finished image may cost more than a single prompt suggests.
Image Models, Prompt Testing, and Editing Costs
In one test, Krea 2 Large used about 60 credits for four images, or roughly 15 credits per image. Krea 2 Turbo created four images in about 15 seconds and used close to two credits per image. Flux 2 Klein also used about two credits.
Prompt testing, rejected results, model changes, and revisions all add to the total. A useful estimate is the number of units per approved image, not the rate for one successful generation. A basic edit cost one credit in testing, which can help control a busy workflow.
- Count rejected images before setting a monthly target.
- Compare models before committing to a style.
- Reserve credits for final edits and delivery.
Upscaling, Enhancement, and High-Resolution Delivery
Krea Enhance used about 15 credits and took nearly 30 seconds per test. It may improve detail, but it can also change identity or composition. Basic supports 4K upscaling, Pro reaches 8K, and Max supports up to 22K. Match the plan to your real quality needs rather than paying for unused resolution.
Video Generation, LoRA Training, and Other Heavy Tasks
Short clips and custom models can drain a plan faster than a single image. Duration, resolution, motion, and model quality all affect the final charge. Rejected results also add to the total.

Why Video Can Use Units Quickly
Pro unlocks every video model, including Veo3, Sora, and Kling. Basic offers selected video access, while Free limits video, 3D, lip-sync, and related tools. Longer clips and premium enhancement may require several attempts before delivery.
Save the displayed charge for each exact model and setting. This creates a practical record of units per approved result and helps users forecast a month of content.
Compute Costs for LoRA Training, Three-Dimensional Work, and Lip Sync
LoRA training uses a separate pool of resources. Basic supports up to 50 images, Max allows unlimited fine-tunings with up to 2,000 files, and Business supports datasets of up to 20,000 images. Three-dimensional work, lip-sync, motion transfer, editing, and enhancement should receive their own budget.
- Test one model before making many clips.
- Track rejected generations and revisions.
- Keep training data clean and focused.
| Task | Plan access | Main cost driver | Best budgeting approach |
|---|---|---|---|
| Video | Basic selected; Pro all models | Length and motion | Track each clip attempt |
| LoRA training | Max and Business support larger datasets | File count and fine-tuning | Set a dataset limit |
| 3D and lip-sync | Paid access varies | Scene or motion complexity | Reserve credits separately |
Do Krea Compute Units Roll Over?
Your available balance follows a reset schedule, not a savings account. Free access refreshes each day, and unused units do not stack. If you receive 100 today but spend only 40, the remaining 60 will not carry into tomorrow.
Basic, Pro, and Max allowances reset at the end of each billing cycle. For example, using only 10,000 of Pro’s 20,000 monthly allowance does not create a 10,000-unit reserve for the next month. Choose a tier based on normal demand, not hoped-for savings.
Business and Enterprise terms may differ. Rollover can depend on billing setup, workspace needs, or a custom agreement. Review those terms with your account contact before setting a production budget.
Purchased compute packs follow a separate rule. They do not refresh with your plan and reportedly expire after 90 days. Track the expiration date before buying extra capacity, especially when image work slows.
| Access type | Reset timing | Rollover status |
|---|---|---|
| Free | Daily | No carryover |
| Basic, Pro, Max | Monthly | Usually no carryover |
| Business or Enterprise | Contract-based | May vary |
| Purchased pack | Fixed expiry | Expires after 90 days |
What Happens When You Run Out of Compute Units?
A balance warning does not always mean you need a new subscription. The best choice depends on timing, workload, and whether video, enhancement, training, or image generation caused the shortage.

Waiting for a Reset or Buying a Compute Pack
Free users can wait for the next daily reset. Paid users may wait for their next monthly billing reset. This works well when a solo creator has no urgent client deadline.
A one-time pack suits a short campaign, product launch, client revision, or unusual video project. However, packs expire after 90 days. Buying too much temporary capacity can raise the final cost.
When Upgrading Your Plan Makes More Sense
Choose a higher tier when heavy demand repeats each month. Basic suits image-focused designers. Pro costs $35 monthly and includes 20,000 credits. Max costs $105 with 60,000, while Business costs $200 and supports 80,000 with up to 50 seats.
- Agencies benefit from shared access and steady production.
- Teams should review seat needs before changing plans.
- Solo users should compare average use with peak projects.
Check the model, style, editing steps, and workflow that caused the limit before changing your plan.
How to Estimate Your Monthly Krea Compute Needs
A simple forecast can turn a busy creative month into a clear budget. Start with the deliverables you expect, then add failed attempts, revisions, and finishing work.
“Monthly units = deliverables × attempts per approval × units per attempt.”
Build a Practical Monthly Estimate
For example, 12 approved video clips, three attempts per approval, and 500 units per attempt require 18,000 units before revisions or upscaling. The 500-unit figure is only an example. Replace it with the exact charge shown for your selected model.
Use a recent campaign as your guide. Include rejected generations instead of planning for an ideal month. This gives your plan a more honest view of demand.
- Record final image generations and video clips.
- Add upscaling, client revisions, and other finishing tools.
- List LoRA training, lip-sync, and 3D jobs separately.
| Worksheet item | Count | Charge to record | Monthly total |
|---|---|---|---|
| Approved images | Deliverables × attempts | Model rate | Count × charge |
| Video clips | Approved clips × attempts | Account display | Count × charge |
| Revisions and upscaling | Expected jobs | Tool rate | Count × charge |
| Training and 3D work | Planned projects | Current rate | Count × charge |
Krea App Pricing Compared With API Usage
Choosing between a browser subscription and direct API access depends on how you create. The web app uses plan-based compute units for image generation, video, editing, canvas work, and product assets. It is the easier option for users who prefer visual controls, ready-made models, and manual review.
Direct API calls work differently. An API token draws from a separate USD balance managed through workspace settings and billing. This route suits developers who want to add generation, enhancement, or image-video features to another product. It also supports automated workflows at larger scale.
- Web app: best for hands-on creation and quick style changes.
- API: best for software teams and repeatable production pipelines.
- Credit packs: useful for short bursts, but check expiry rules.
Oakgen uses credits, not the same measurement, with plans from $9 to $99 monthly. Midjourney lists $10 Basic, $30 Standard, $60 Pro, and $120 Mega plans. These prices are not directly comparable. Focus on approved output, model quality, and workflow speed. The public pricing review was completed on August 10, 2026.
Conclusion
The best choice depends on your real creative rhythm, not unused capacity. The Free plan offers a practical way to test the real-time canvas. Basic fits image-focused work, while Pro supports steady image and video production.
Max gives heavy solo creators more room for premium models, enhancement, and video. Business adds team controls and broader access for growing organizations. Keep in mind that video, LoRA training, upscaling, and repeated edits can use compute faster than simple generation.
Track approved images, rejected attempts, revisions, and finishing tools during one campaign. That record reveals your true units per project and helps you select a plan with confidence. Before committing, compare subscription billing, annual rates, API balances, rollover terms, and pack expiration dates. A clear usage log will support a smarter long-term workflow and reduce surprise costs.
FAQ
What are Krea credits, and how do they work?
How does compute usage vary between creative tools?
Which plan is best for testing the platform?
What do paid plans offer for image and video work?
Are Max, Business, and Enterprise plans better for heavy usage?
Why do image generation costs differ?
Does upscaling use part of my monthly allowance?
Why can video generation use credits quickly?
How are LoRA training and other advanced tasks charged?
Do monthly credits roll over?
What happens when I run out of credits?
When is upgrading a plan more practical than buying a pack?
How can I estimate my monthly usage?
Do revisions use the same allowance as new images?
Is app pricing different from API usage?
Can I use the same account for personal and business projects?
Where can I check current pricing and task rates?
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